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Thanks! A follow-up question, what if there are multiple instances of this character prefab with the same naming? Would it then grab the "Hand"...
Thanks for the reply! Yeah, I'd like something like that. Are there any examples/documentation I could look at? I'm still green when it comes to...
I have a character model where I segment the character into different parts. I do this so I can easily change heads, hands, legs and add hats,...
Hey, thanks for the reply! At some point we will use IK for the right hand. Though thus far I am a bit skeptical of it. I haven't found a way to...
I am trying to use 1 animation set for 2 different characters. There is a slight difference in rig proportions because one is male and the other...
This message was added in Unity 4.3.2. Since then I've frequently seen these warnings on animations from rigs made in Maya, CAT and Biped Rigs in...
Been scratching my head over this one for a while now :| Long version: I'm trying to import an animation into Mecanim to be as accurate as...
Thanks for the idea asd234w4r5! However it still seems to be off-sync. About the same effect as when I tried to make my Unity clips the double...
In Unity 3.5 I used to be able to change frame-rate on my animation clips. This seems to have been disabled in Unity 4. Why is this and how...