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Thanks for the feedback. And yeah, I've been trying to figure out how to tweak the gameplay a bit as well. I think it feels too hard and too...
Thanks - looking forward to it! I've already received some good ideas for things to tweak in future updates.
Welp, I ended up exporting my project to Android Studio, fixing the gradle issues and a few others from there, then built a working version from...
Yikes! Should be good to go now, thanks for the heads up.
No luck on the solution from the other thread. I went ahead and upgraded a copied version of the project to 2019.2.14f1 and built the project...
Welp, turns out my solution didn't work afterall. The build succeeded, but the app crashes immediately upon loading. I'll hop over to the thread...
Hey @JuliusM thanks for the reply. I was not using a custom build.gradle (I honestly don't even know how). I did manage to get things working,...
Just finished up my first game - check out Tappy Tappy! It's an arcade style tapping game (shocker) where you have to tap the falling balls to...
I updated Unity and am now receiving this error when I build to Android. I tried going back to the previous version, but I now receive the error...
Did you ever figure this out? I'm receiving the same error...
I'm currently working on a 2D mobile game where there are a lot of objects bouncing around on the screen at once. Initially, I was using...