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MONO_DEBUG=explicit-null-checks /Applications/Xcode.app/Contents/MacOS/Xcode This will keep it from crashing when debugging with Xcode.
The bug that In2Play submitted turned out to be a different bug. Did you try building with no spaces in the product name? I'm investigating that...
This looks different than the bug I have. I will investigate signing with a real provisioning profile and entitlements. Any chance you could...
Hello! I am currently looking at this issue. If you build in Xcode and then run the app by just double clicking on it, does it run fine? That's...
Have you reported this bug? Do you have a minimal repro project?
I just updated to entities 0.4 and I have one user getting this exact exception stack on a mono Windows build as well.
I'll get someone to change it. Until then: https://public-cdn.cloud.unity3d.com/hub/prod/UnityHub.AppImage
What are your settings in launch options? https://partner.steamgames.com/doc/sdk/uploading Did you change it to:...
Devs know it exists, but it's not currently being worked on.
Please report all bugs not in the issue tracker. Thanks! https://unity3d.com/unity/qa/bug-reporting
https://issuetracker.unity3d.com/issues/linux-whole-editor-is-rendered-in-pink-when-creating-a-new-lwrp-project This is the closest bug we have to...
Please report it if you can reproduce it. https://unity3d.com/unity/qa/bug-reporting
That's exactly what I ended up doing! Thanks!
Would you mind submitting these individually through the bug reporter? https://unity3d.com/unity/qa/bug-reporting
Apologies, just couldn't believe it.
No, you haven't missed anything. I just couldn't believe it doesn't work. Shocking to me.
EDIT: Sorry, just couldn't believe this wasn't possible.
Could you share the shader and what you're attaching it to?
I just ran into this. Using universal it looks fine in the editor but doesn't work in a build... sigh
Thanks! No, just seeing if you're using it as Vulkan is known to be slow resizing.