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For the developers who experience this issue with the Newtonsoft Json serializer. We had the same error in Unity 2020.3.48f1 Android IL2CPP .NET...
Hey @Gobla, have you figured out how to build the static libraries for WebGL?
Hey @alexeyzakharov the crash we experience by using particle system simulate method is also crashing in DynamicHeapAllocator::Deallocate...
Hello @tigerss, we experience also Android crashes because of particle systems. You can review this thread:...
Hey community! We experience crashes on Android when we spawn particle systems and call the Simulate(5); method. The particle systems has specific...
Hey @marvpaul you wrote: "but in general I'm not able to play music eg via Spotify and using the microphone inside of my app at the same time!"...
Hey @Karsten, have you solved this issue? We try to use the Unity Cloud build RestAPI in a .net core 3.1 project to deploy it to Google Cloud...
Hey @marvpaul, we bought the NatDevice plugin and the background music problem was solved. Please review this comment:...
Hey guys, we had similar problems with the Unity Engine Microphone class. We use Unity 2021.1.2f1 version. We tried different combinations with...
Hey @marvpaul we run into the same issue. Have you figured out how to avoid stop background music to play when the microphone is used in Unity?
Thank you for fixing the issue, but now I have another issue. The plugin is not working with Unity Cloud Build. The reason might be that Unity...
Hi, I'm using version 2.0.9. On iOS, none of the character validators are working. I've tried adding them in my own scenes and tried the...
Hey, we had the same issues. The reason was that the path to the actual asset bundle was prefixed with "ServerData/" when the addressables was...
Hello, we changed the atlas compression to RGBA ETC2 8 bits, it works for us.
Hello! We have the same build failures on Unity Cloud build for iOS with Unity 2021.1.2f1 version. The Android build target builds successful....
It seems that the plugin creator does not support the plugin anymore...
Hello, @jpienbro! Thanks for amazing plugin! We currently try to use the native Android and iOS emojis. We wrote our own custom TMP_TextWithEmojis...
Hello! Thanks for quick response. The issue here was because the example scenes that are coming with the plugin does not support domain and scene...
@unity_bill Hey! I experienced this issue today. The AddressableAssetSettings won't be saved. 1. I changed the Build Path and Load Path from...
@unity_bill, Hi, thanks for your replies! Currently we considering Unity Cloud Build as our main solution to build Android and iOS versions and...