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LZMA is used to compress files https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Markov_chain_algorithm usymtool AFAIK is used to build...
The keepAnimatorControllerStateOnDisable seems to be a hack. I don't understand why there can't be multiple options for this. 1. Stop playback...
Google has API for uploads, but it is not trivial to use it since it requires service account creation...
If player reinstalls the game, then it will be a fresh start.
We finally found the issue. It was old Spine version that has SpineEditorUtilities issue...
Any help for this?
This is happening again with local builds.
Use the latest LTS version.
Are you astroturfing your own plugins? And same time necroing a thread that is over 7 years old?
Are you using some super old version of Unity and only doing 32 bit build of your app?
Are you using Canvas for the detection?
Which plugin you are using for ATT?
You should not use resx files with Unity. They are XML files that are usually handled with System.Resources namespace.
You have some videos that show the issue?
I think the person wants to do one shader writing and verification step, but I could be wrong in here.
Hard to say since we do not know if your symbolication went correctly, and so we do not know what is the cause of the crash.
Did you check from your editor log? Search for keyword error.
So you want to playback media files from your app with SharePlay?
Do you have some void OnGUI() in your codebase?
https://forum.unity.com/threads/help-to-analyze-stack-traces.938492/#post-7285813 that worked for us