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Hi everyone, We've implemented a feature to handle refunded in-app purchases (IAP) in Unity. This function (code snippet included below) runs...
Thanks @noclipstudio It's the same for us. Not working on both production and test setup. Did you have a warning and a deadline from Google Play...
I had the same problem on production build also. I can't pay with my real card.
Hi noclipstudio, Are you trying to make a test purchase? Or do you face this problem also on production?
I didn't get the reason yet, but it works when I use VPN.
Hi, We're experiencing an issue with IAP. Details: Description of your issue I am trying to make a test purchase in our mobile game on Android....
Hi @manugil When will 2021.3.31f1 be released?
Hi there, Did you find a solution for this issue? I've faced with the same error.
Hello, Bintray is down for now. https://statusgator.com/services/bintray
Hi @N1kel could you please share an example launcherGradle.template?
I'm already using .NET Standard 2.0 but no fixes. Still using Unity 2019.1.14f to avoid the problem.
I have faced with the same issue. Have you resolved it? @zyonneo
There is an interesting new issue on Preview.23 when I try on Lenovo TB3-710I, Android 5.1. When I use the gift emoji, the app crashes. The error...
For those who gets this error: no static method with name='getNotificationManagerImpl' I think it is solved on preview.23. (Tested on Android 9...