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Hello again, So the final quirk I need to iron out is that my FPS camera/character seems to be moving kind of oddly. It will move forward...
that's fantastic, helped a lot! :)
In regards to the reset command, is this the right idea? if(Input.GetKey(Keycode.R)) { transform.position = Vector3(0, 0, 0); } Would...
Okay, little update on the joypad. It looks like I need to add another bit to the player input, and it was suggested using joystick axis 3 5. I...
Hello! I need a bit of help with two simple scripts. One is help with using a joypad for first person controls. Everything seems to work out of...
Currently having a lot of issues creating LOD groups, though I'm pretty sure it's through my own stupidity. Here's what I've been doing so far:...
Hello. I'm currently creating a very basic game/experience for my Digital Sound art project that consists of a low-polygon island environment...
probably! haha, is that scripting? forgive my naivety but i'm a musician first and a programmer second (if not third, fourth or fifth! :P ).
the opposite in fact, i need things to become louder when you approach them quieter when you walk away from them. think of a standard sound...
it seems that the pitch is going up when moving forward/closer to the audio source and down when moving back/away from the audio source. i've...
Hello! I'm currently creating a project that involves a 3D environment that the player is able to walk around explore, with music that changes...
Right now all I've done for the music is have individual layers as .wav files that can be heard by the listener unit when the player is in a...
Dynamic music + Day/Night Cycle Posted: 06:43 PM 44 Minutes Ago Hello all. I'm a musician interested excited by the possibilities of dynamic...
Just realised that I have probably posted this in the wrong section, I'll repost in Scripting, feel free to close this if it's in the wrong area!
Hello all. I'm a musician interested excited by the possibilities of dynamic music in video games. I've recently started a project involving the...