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I found a way how to do it: This will flip the whole GUI horizontally. It seems like you have to write this code at the beginning of every...
I'm pushing this up again as I still need some help in horizontally flipping the gui? Is there no way to do that?
OK. I'm projecting onto a "real mirror" and thus my whole visual output is mirrored at the moment. Therefore I want to mirror the output of Unity...
I would be interested in this as well. No suggestions? I could also get along with a mirroring Option in the video driver of my nVidia...
Nice logger jashan. I have a slightly different question to you: Did you ever try logging to a file by using the log4net layout type...
Here is my code that works (So far I take the finger_distance from the input): function Update () { dist += Input.GetAxis ("Horizontal") *...
I want to visualise a pinch grasp of a real hand. The only thing I measure is the distance between thumb and index finger. I made some pinch...