A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I want to bump this thread, as my last comment is something that significantly improves the use of bundles in a large project that has version...
replacing m_EntryMap with: SortedDictionary<string, AddressableAssetEntry> m_EntryMap = new SortedDictionary<string, AddressableAssetEntry>();...
Clarifying my statement: In order to add support for addressables you need to modify the TMP package. This means you cannot use the Package...
I haven't run in to this issues recently so I can't confirm nor deny if it has changed.
When a NavigationMoveEvent(up) fires within a ScrollView the item that will get picked when at the top will be the item at the bottom of the...
There is an issue with mesh importers during batch mode, specifically having to do with not using -quit and having the editor persist past a...
FWIW in relation to the bug itself: preloading all tables also makes the problem go away. So there is definitely a bug there with how the table...
The issue with your suggestion is that it requires treating certain strings as special, where I have always tried to avoid this entirely. This...
No, please read my post again. We are retrieving a table entry with an arbitrary string (often constructed from other known information) so that...
> This code exists so that random string can easily be turned into a LocalizedString at runtime. We are able to provide a string with no table...
Submitted a reproduction: IN-21333 - Manually loading Localization string tables results in subsequent calls to localization system to have...
Ok, I've figured out where the issues lies, and it involves a single lie by me (or rather completely forgotten piece of code)....
Note this only occurs in either in a build or with Addressables using bundles in the editor (Use Existing Build) I'm working on a minimal repro...
@karl_jones, The only relevant information is the assert previously provided. Here is a more complete stack trace. Absolutely no other...
I'm not calling anything. This is all directly inside of the Localization package.The only code being called is...
no dice, I tried this this morning as well. It doesn't look like the table is every actually released (I put OnEnable/OnDestroy/OnDisbable events...
AssertionException: Assertion failure. Value was Null Expected: Value was not Null at UnityEngine.Assertions.Assert.Fail (System.String message,...
With the advent of WaitForCompletion from quite a while ago, replacing all the Resources.Load calls in TMP with Addressables isn't too bad....
Who okay'd this?
The way that ListView works it just breaks. With no indication of why. This limit should not exist as is. It is an artificial limit, not a limit...