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Tried the same scene with the standard renderer, and it seems to cull fine, but I need Universal for mobile perf.
Is High Quality Filtering enabled under the bloom effect?
Having an issue where baked occlusion culling is not working in VR. Using Universal RP 10.2.2, Unity 2020.2.1f1, & an Oculus Quest 2 connected via...
Have been getting this ever since the 2020.2 betas. Still happening in the release 2020.2.1f1. :confused:
Also experiencing this. I tried removing UI Toolkit and my project builds and runs.