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Hello! I'm a very experienced C# programmer, having started with the language in 2005, mainly worked with C++ before that. I also work with...
Hello! I am a brazilian developer seeking a freelance isometric tile artist to help me out in creating the entire tileset, alongside another...
Hi, I am having a problem here that maybe someone can help me with. In my game, I implemented a symmetric/assymetric cryptography scheme for a...
I see, that's too bad, I will start changing things then. Do anyone know why it cannot be? If that's a Unity bug that I should report, or if that...
Do not mind the logs, they were used there just to show that WWW.isDone never finishes and never change status. The problem occurs even without...
Hi, I am experiencing an error in Unity 5.4.1f when publishing to WebGL. I have a class that do not inherit MonoBehavior, but is called by one,...
Hi, I'm trying to use ComImport to import a COM+ Interface into Unity and call methods forth and back. The declaration is: [ComImport,...
MY problem is, I am migrating Kinect Face Tracking to C#, but my requirements are a bit specific as I'm porting this to Unity, which doesn't allow...
It loads, enable/disable and unload terrains. I do not preload all terrains then just enable/disable them. Terrain loading is made asynchronously,...
Hi, Sorry for being almost a year away from this thread. Yes, I tested PTerrain with Unity 4 and it works the same. I never updated PTerrain 1.x...
Hi, Yes, let's do that. I never updated this thread as everyone was just e-mailing me with doubts and questions, and I've been doing P|Terrain...
Yeah, Just finishing a freelance project I got (have to pay the bills right??) and I'll be back to P|Terrain after it (almost done, the...
Thanks hippocoder and dreamora. About the thread, I know that, the script thread will not change, as Mono is still interpreted from the C++ side....
Hello Guys, I've been reading about Unity 3.5 and some doubts popped over my head, in the Multithreaded Renderer. I am someone who always...
@jc_lvngstn Thanks jc =) When I first started doing it, I wanted to do the distant terrain thing, but Unity gives me a quite hard problem with...
Okay, sorry for being away for almost a month, but everything is back on track, still alive, and back into production.... I created a procedural...
Okay Alex, that was all I needed, going to purchase your component then =) Thanks for the info.