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we encounter the error recently. we are using addressables 1.19.19, used WebRequestOverride. when player has bad network and the web request...
I am sorry I don't. I tried but failed to reproduce it locally. In the release of 2021.3.14, there is a fix "IL2CPP: Corrected handle enums...
It's possible that it happens during shudown, we didn't get report from players about crashes, it only appears in googleplay and firebase's...
We got almost same crash from GooglePlay, after upgrade from 2019.4.35 to 2021.3.12. have tried .net framework and .net standard 2.1, it still...
Thanks a lot! that's exactly what I am looking for. It could work well.
I use array parameters in shader for better performance. For example, I declare parameters in shader: sampler2d textures[2]; float4x4 matrics[2];...
For specific requirement, I put a camera in scene, set the camera as orthographic. Before rendering, I get projection matrix of the camera, and...
For same scene, I baked lightmap on Windows. new lightmap generated. Save the scene and the scene (.unity3d file)has no changes. When I open the...
[ATTACH] [ATTACH] Property Map is a great tool for fast building towers, houses, to visually construct a city in very short time. Support saved...
Seems that this warning comes out when invoking Graphics.blit() with custom shader. Any suggestions?
Thanks, I've worked it out that way. It has no performance issue, however, OnRenderImage() could be a good way to organize post-process-chain. Put...
For the second point, I use RT for post process. At the final process, I copy the final image to the destination by OnRenderImage(). However, once...