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Hi, I did pool a new event for each handler, this was somehow lost while trying to isolate the code. The current code of the foreach to all...
Hi, I'm currently writing a custom editor window for unity with a custom inspector for elements. I would like to send events to the corresponding...
The solution to this issue can be found here :...
We want to provide tools in form of an npm package but without disclosing all the source files. what the mentioned tool does is that it takes the...
Hi, We upgraded our tools from 2021.3 to 2022.3 rencetly and are facing a change in behaviour. We developped a tool that allows to transform...
Hi ! I'm using Unity 2022.3 and I would like to create a custom visual element for my custom editor extension. The idea is to draw lines (or...
I wrote a script that does the following (warning : it's complicated !) : Register to CompilationPipeline.assemblyCompilationFinished force an...
Bug confirmed by Unity : IN-41224 https://unity3d.atlassian.net/servicedesk/customer/portal/2/IN-41224
Hi, I'm trying to display a list of objects using UI Tookit with a custom display based on PeropertyField. My main UI (in a class called...
Hi, We just renew our licences at my lab and I updated the ones used on our coutinuous integration virtual machines. While everything was working...
For anyone interested, I created a custom editor extension to authenticate to a private registry using a webrequest that all repository should be...
I would love if unity would give a UI for authentication or a least access to the npm client they use because the best solution so far consists in...
Hi, I'm facing an assembly conflict between my own packge's log4net dll and the one in Version Control (named log2netPlastic.dll). My package...
I have discovered that Unity's version control package ships with its own log4net library, could this be a confilct due to this ?
Hi, I've seen that there are code generator functionalities in Unity, but my need is a bit different, I would like to update scripts (like Unity...
Ok found out the issue was my ca: variable in verdaccio configuration must point to the certificat chain file !
Hi @svarmony ! Can you describe the steps you took to resolve your issue with https? I'm facing the same. I added a NODE_EXTRA_CA_CERTS...
Hi, I'm wondering if the built-in roslyn alanyzer allow source code modification (I only see code generation in the documentation)? I've managed...
I did multiple things (but mainly GUI.FocusControl("");): if (resetFocus && Event.current.type == EventType.Repaint) {...
Hi! I'm targetting Unity 2020.3, so I guess XR Plug-in management is the right way to go from now on Thanks for the link, I completely missed...