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Thanks again for the quick reply. It was fairly easy to modify to use existing AudioSources, at least for our purposes. And for looping, just...
One final thing, is there a plan or would it be difficult to handle looping audio?
Thanks for your quick reply, that cleared up some stuff. We've discovered a couple of other issues that we've kind of hacked a fix for, but it...
Hey there, We're using LipSync, and it works pretty well. Is it intended to only work with WAV data? We imported MP3s and it simply didn't...
Replying to my own post... I hacked a fix with a multi_compile switch in your Composite shader (just invert UV1's y coord), and put a check-box on...
Hey, thanks for your reply. I'm having an issue with the Vive platform. The effect works (the object is masked right, etc) except that it is...
Does it work with any shader? We heavily use Unity's Standard Shader or other custom shaders, and need the effect to work in conjunction with...
I was getting these errors today when changing parameters on both the Standard and Standard specular shaders with a reflection probe in the scene....
I, just today, purchased your plugin, but the one in the store is not working in Unity 5.2, for the reasons stated above, with the 'Custom render...