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Hello HoloLenser I have a Marker, which acts as my origin/zero point. My model is a child of the ImageTarget object. Everything works fine, but...
any potatoes?
Any updatos?
This did the trick, without changing anything on the objects in the unity editor: number.rotation = Quaternion.LookRotation(number.position -...
I have some GameObjects (written Numbers) which should look at the camera. Transform number = carrierGameObjects[i].transform.Find("number");...
Ok so the App won't get slower and slower? I still don't know why it's not working with vector.Set() but with vector = new Vector3();
Yes that is working. But I thought its not optimized, because I have multiple messages in the second, which are used to set the opcPositions, and...
No I just edited it for the forum, I wanted only Debug 1 element (the first one)... but like you see the line //...
I have a Vector3 List which I initiate with 8 Vector3 elements in the start() method: private List<Vector3> opcPositions = new List<Vector3>();...
Any updates about "You are calling into spatial mapping system too early!"? I get the same error. What a mess "developing" for hololens!
Over USB. I got often such errors, the newst one is in Class.cpp: Exception thrown at 0x5D60B35C (GameAssembly.dll) in Working.exe: 0xC0000005:...
I try to use the spatial mapping script for Hololens in the MixedRealityToolkit-Unity-2018.9.0-Beta.unitypackage using Unity 2018.2.18f. After...
In the old HoloToolkit-Unity-2017.4.3.0.unitypackage I could just add the SpatialMapping prefab to my scene and I had this functionality. With the...
OK the most errors I had, they were because of the different Versions. In Unity I had in the player settings the .Net Version 3.5; than I changed...
I am creating a .cs Script in Unity and pasting the Code from the first Post: using Opc.Ua; using Opc.Ua.Client; using Opc.Ua.Configuration;...