A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Also waiting for this. Feature as demoed is not available in 2019.3 beta at present.
[ATTACH] So here's what I came up with. The Color functionality of Particle Systems uses Vertex Color. So i've very quickly thrown together a...
Ah! I have figured something out that works. Will post back here with my solution shortly
Thank you for the solution. I'm very much a beginner when it comes to Shaders - only ever written shaders with shader graph - is this possible...
Hi is there a way to use the particle system component to modify the Emission Color of a particle material over time instead of the regular...
Hi I'm trying to get anti aliasing on my UI Canvases in LWRP, but it seems to be impossible. If I have the UI in Screen-Space Overlay, Anti...
For anyone else who comes across this problem in the future, it's related to the way that depth works in transparent shaders. You'll see the same...
[ATTACH] Hi, I posted something about a similar issue a while back but no one responded, but have run into it again. As you can see, it seems as...
[Bump] Just want to confirm this is actually a bug and not the result of me doing something insane. Has anyone seen this before?
Hi, posted this in graphics but realised it's probably better here. I'm having a strange issue which seems like a unity bug. Post processing...
Hi I'm having a strange issue which seems like a unity bug. Post processing seems to affect my World Space and Screen Space - Camera Canvases...
Just in case anyone else comes across this thread in the future, here's a screenshot of the material settings that play nice together. [IMG]
I actually tried using my own white particle texture but still got the same dark outline and figured it was an issue elsewhere, I guess I just...
I should add: the default material has the same behaviour. I created this one (with the same settings) to fiddle with emission etc. If i'm missing...
Hi, Quick question about particles. For some reason, when creating a particle system in 2019.1.0f2 LWRP i'm getting this dark aura on all my...
Have done the classic thing of answering my own question: You can't call Instantiate while iterating over a group because it throws an...
When working with Hybrid ECS, I frequently find myself in situations where I need to create new entities in OnUpdate, spawning projectiles for...
Thanks for the tip, the problem i'm having is that it needs to be an existing entity - not a new one - is there a way to create a game object from...
Hi is there a way to add a GameObject to pure data entities outside of instantiation? Edit for context: I've built a bunch of game logic in pure...
Hi, it's me and my board game again. I'm looking for tips on the separation of behaviour and rendering in the ECS world. All of my game logic so...