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Is there still a version of CTAA that works with Unity 2017?
Alright, I'll try it with the second approach. Another question. Is there any guide how to use the base camera anchor component? I've added it to...
Unfortunately that still locks the mouse input when the recoil is active. Is there any work around?
Still seems to happen. I updated from 2017.4.10f1 to 2017.4.23f1.
Hey Tryz, developing the recoil for your CC is giving me a hard time. I've checked your suggestions, but they doesn't seem to work well. Using...
@arcanereality we're in the same boat. If this really affects projects which use a unity build as a server, it'll be really a stab in the back...
Awesome, thank you! :)
@CodeBison Could you please make it possible to setup netrewinder at runtime? Please add an AddHitbox method or add a setter for hitboxCount.
Hey @Tryz, it seems I've fixed my problem by changing the EPSILON const from 0.0001f to 0.001f in the YawPitchMotor. Do you know if there is any...
Auto clear is set. It keeps locked and the camera rotation doesn't change at all. edit: I've found another problem with the latest version, when...
Thanks, that works, but it does seem to return true sometimes, even if SetTargetYawPitch is finished, any idea?
@Tryz was this added in the last update? If not, could you provide me a temporary solution? Another q, how would you add a recoil to the camera...
Hey Partel, is it possible to simulate the ragdoll behaviour in a single frame? What I'm trying is to show spawned dead npcs on ground (without...
Isn't it slower to call Instantiate/Resource.Load instead keeping them deactivated in the scene? I usually keep those equipment parts deactivated...
Haven't bought the asset yet, but your excerpt looks like it only works with prefabs from the resource folder, or is there an overload for...
Is it possible to add skinned items at runtime (e.g. Prefabs from asset bundles)?
@Tryz After adding the camera controller and motor at runtime (as described here) I call cameraController.SetTargetForward(transform.forward, 0);...
I know, but imagine the following: private int tweenID; private void Update () { if (!LeanTween.isTweening(tweenID) &&...
I only allow the tween if no tween is running with: if (!LeanTween.isTweening(tweenID)) tweenID isn't set to anything, just a normal int which...
@dentedpixel LeanTween.isTweening(0) throws the following nullref: NullReferenceException: Object reference not set to an instance of an object...