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I'm not sure how much "customization" you are looking for. Currently you can use the attribute: [UnitHeaderInspectable] This will display the a...
I made an extremely simplified version of Unity Atoms (https://github.com/unity-atoms/unity-atoms) for visual scripting. I keep all variables...
I know it is not popular opinion... but as a lone developer I have seen significant gains using Unity Visual Scripting. I would challenge most...
I'm not able to get the scriptable object to display property fields either. It's a possible limitation for the blackboard variables. However,...
I was not able to determine any other potential solutions with the setup. Were you able to find the root cause?
@akent99 suggestion for custom tracks is probably the best option for some situations I have in mind. Hypothetical Example 1: To provide a...
I appreciate the updates and the optimization to keyframing for reduced file size. These workflow enhancements really do add up. it was all...
Try these 2 options: attach a "player input" component to the same shared game object as the script machine. Within the player input component...
Here is a rough and messy concept. Perhaps it can give you something to jump from. I tried to setup the example to demonstrate multiple options as...
You can build custom nodes that reference a scriptable object asset. Are you trying to make a user friendly (readable) way of inspecting? I have...
The "Wait Until" node may only be used on a coroutine flow. I'm not familiar with the older bolt version you are using. But find where the...
I haven't failed enough to confidently know if storing state is bad practice. Currently I store that type of state data in scriptable objects...
Are you looking for this? This node will set the graph data for the script machine. [ATTACH]
Welcome to Visual Scripting! Are you aware of what those highlighted lines of code are doing? Perhaps a more detailed explanation on what you are...
You may customize some parts of the graph via File Menu -> Edit -> Preferences -> Visual Scripting There you may find grid visibility and node...
I do not believe splitting the flow is currently possible. I believe that would imply that the node flow is multi-thread capable. At some point...
Great Question. At this time I currently operate my transitions similarly. However, I have developed a personal methodology to prevent/reduce...
A work around that I am using is as follows: WORK AROUND: Make a transition (the transition node may be completely empty) from the Any state...
Is your mesh within a scroll rect? or some sort of masked layer? If your ui component is nested within an object with a mask component, then the...
That may be quite complex to develop a solution to. The provided classes that create the value output does not have an additional property for...