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Thanks Alexandre. I got it to work in the end. Some combination of the following 2 build options and deleting old asset bundles seemed to fix...
Is there a work around for: " Crash at "AssetBundleLoadFromAsyncOperation::TryToLoadAndInitializeAssetBundle" when AssetBundle is created...
I ended up doing it like this: public class BuildSystemConstants { // Specify per build configuration properties below #if...
I'm using AdvancedWater4 on mobile (at Low quality with no reflections) and I'm getting really blocky specular highlights. I've tried disabling...
Just in case anyone in the future is curious. I implemented everything as asset bundle variants and it was fairly painless. The only issue is...
Is the current method of using asset bundle variants still the recommended method of handling different resolutions / dpi's? I'm about to start...
Oh you want the version from the trampoline folder. Ah ok. See attachment: Thanks
Hi @christophergoy We currently modify keyboard.mm in a postbuild script to get a round a few issues (removing the shortcut bar introduced...
Is this supposed to be fixed in Unity 5.3.3f1? We're still seeing the following two crashes related to Repaint and sending the app to the...
If you make a development build and in player settings put exceptions on full you should get back a more useful error message and a much better...
Here are some of my findings whilst wrestling with a very low end chromebook (ASUS/Arm Mali GPU): An easy way to show the framerate is to go to...
What does the console output look like? Any errors in there? Go to "Chrome hamburger menu -> More Tools -> Developer Tools" to bring up the dev...
Thanks for the info, I'll give that a try. I ended up only clearing the depth buffer: function _glClear(x0){if (x0 == 0x00004000) {return;} else...
I haven't purchased this yet as I'm still trying to determine if it would be suitable for our needs. Does this support the ability to have all...
Ok this looks like its a C# limitation and #defines don't work like they do in C\C++. https://msdn.microsoft.com/en-us/library/yt3yck0x.aspx...
How can I achieve something like this: string[] defines = new string[] { "DEBUG", "FLURRY_API_KEY=XXXXXXXXXXXX", };...
I managed to solve issue using a method described here:...
With code stripping disabled everything works perfectly. I've been slowly adding missing methods to the link.xml file all morning trying to get...
In case anyone else find themselves in a similar situation and need to disable screen clearing in WebGL for whatever reason. You can achieve the...
We have a fairly unique situation where because of a chromebook driver bug we have to disable clearing the color buffer because if creates large...