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These attacks should be bound to different input controls (like in a fighting game).
The first time I change scenes in my build, my resolution scales to a different size. I think it has something to do with my canvas, but shouldn't...
How would you implement a new agent?
The second NavMeshAgent, which is a different agent type than the first, warps to the first NavMeshAgent to test path lengths on a separate...
I'm making a game where multiple NavMeshAgents are trying to navigate to a specific ground tile. All agents should navigate to the edge of this...