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Gradient fills coming soon? Texture fills? Shader fills? Any of these would be so nice :)
I couldn't help but audibly laugh when I realized vh and vw were in no way incorporated into UI Toolkit. I thought it had to be a joke... that...
Has this been added yet?
:DIncredible... I'll confess the week thing was a bit out of pocket and optimistic, but uh... thank you! There is clearly a use-case for this and...
That's what's so aggravating... a tiny library adds exactly the feature that should already be in the engine to begin with. Even Jason agrees with...
I randomly started experiencing this in 2022.3. I never used to have this happen, until one day... congratulations... you get to recompile all...
I think you erroneously responded to me. This was my question: https://forum.unity.com/threads/unity-splines.1345052/page-9#post-9510622 I am...
In Spline.cs, can this method be made public? We are working with Photon Quantum, and we need to bake our splines to be accessible in our Quantum...
I also am observing no obvious signs of frustum culling on Unity Terrains in 2022.3 using HDRP. I turn off a bunch of terrains (just the...
It IS overly invasive and it IS prone to error, because the error will ALWAYS favor Unity, who is at sole discretion in how your installs are tracked.
You are so dense if you cannot see the problem with Unity making such sweeping, poorly communicated, ill-conceived, unilateral and RETROACTIVE...
Then why bother with installs in the first place? Why are you all being such snakes about this?
Amazing, I've spent hours racking my brain on this and it was such a simple solution. Thank you!
In HDRP, in the context of camera-rendered UI, how can I prevent shapes from being affected by post processing like motion blur? I setup a custom...
+1 would make life so much easier
I am getting 128 bytes of memory allocations per frame when using realtime lighting combined with the dynamic ambient mode. I basically cannot...
I don't understand this at all. I use the contact mods API in the context of a fully predicted/rollback Photon Fusion sim. I was getting a...
I'm using Photon Fusion and Unity 2022.1 and on my client test instance I'm getting spammed in the console every simulation frame: Setting linear...
Is there be a way to seed the ocean? I'm using Photon Fusion, which uses client-predicted/rollback multiplayer. The ocean needs to be able to be...
Thanks Stephan, upgrading to the 3.2.0-pre.3 package and reimporting TMP Essential Resources resolved the color issue for me.