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I'm not convinced. If it was just a shader problem that could be dealt with by rewriting the lighting model, I don't see why you could not do it...
I think I already wrote about this, but in my case I saw a decrease of performance going from standard to HDRP. BUT A massive performance...
I have more or less the same problem : Attempted to run ScriptUpdater for Csc Library/Bee/artifacts/1900b0aEDbg.dag/Unity.InputSystem.dll (+2...
Pretty sure I saw this one too with the same consequences...
Updated the original post with a solution.
It seems it’s working now with the original ForwardRenderer.cs. There was a new warning message that you should not use the...
I had the same problem. If I remember well, I set the layout to default (another predefined type should work) and saved the project. After opening...
You are right, I should have... so I just did it.
Hello, Since I've had no answer on the URP thread, I'll post a link here. Maybe no one is using the urp 10 there....
Hello I don't know if it's been mentionned, but I think there's a problem with the new version of ForwardRenderer.cs in the 10.0.0-preview.26. The...
I put the layout to default and it looks much better, the RenderTexture.SetActive() went from 6/8 ms to less than 1ms.
I have exactly the same problem. I was wondering if I was becoming crazy. The strangest part is that : I have very different FPS counts (from the...
Hello, I have been making a proceduraly generated game since some years now. I began on the builtin engine (4 years ago !). Last I checked on the...
I'm actually talking about the fade distance parameter. When the spotlight is farther than a certain distance (around 180 or maybe 200, something...
I'm using a far spotlight (250 or more) to generate good resolution shadows (impossible with directional lights). I already had a problem with the...
Working with 2020.1.11 thanks !
Great !!!!
The project is too big to send it with the bug report and since I don't know what is causing the crash, creating a lighter reproduction project...
I have a crash with my project on 2020.1.9. It's not coming from the HDRP package version, I tried 2 older versions of my project with an older...
Mostly it's the shadows. I had to do my own shadow map with the builtin because I'm using a spot light for main light. Here, I still had to...