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Thank you both so much for the answers! Even though I figured it out (honestly didn't think I would, but I suppose sleeping on it really does work...
I'm trying to make a ball rolling game and trying to make it so each time you collide with a surface, it makes a metal hit sound. However, I want...
Thanks for the advice. Will definitely try that out and fiddle with it and see if I can get it working.
I don't usually ask for help on forums like this, but this has been bugging me for several days now so I went here as a last resort. I have been...
may I ask: how to do this between scenes? like it goes through scene1.. scene2.. scene3.. and I want the audio from scene1 to stop at scene10 for...
Yes I know about the manual, but it didn't help all that much. I was reading it for an hour and couldn't come up with anything, so I decided to...
Can someone please help me? this is my code: using System.Collections; using System.Collections.Generic; using UnityEngine; public class...
Yes I have tried doing public AudioSource instead of AudioClip, but I can't drag any music files into it :( Any ideas how to fix it?
hi i've got a problem, can you please help me? this is my script but the Stop and Play are underlined using System.Collections; using...
ok, thank you thanks for explaining it
doesnt work void Start() { current AudioClip.Stop(); new AudioClip.Play(); } Play, Stop and current are underlined
Please help me, I don't know how to destroy music on different scenes.. like the music starts on scene1, and continues through scene2, scene3.....