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I have a physics based character controller that I'm looking to integrate with an existing pathfinding asset that uses the Unity character...
This is EXACTLY what I was looking for! Your description of what I wanted to do was also spot on and much better than what I came up with, haha!...
I've been trying to solve this for a while now and am at the end of my wits. It's about time I ask the community for help on this one. I'm making...
Hello folks. I could use some help. Any and all input is greatly appreciated. I'm trying to create my own non-physics based character controller....
Hello! I read a few pages back that you had abandoned the collision deform modifier and started working on it again. That was about a year ago....
Usually for terrain, but not always. ;) My shader is for large rocks/cliffs and combines triplanar projection with other maps that use textures...
Nuts. Unless they include a triplanar shader of some sorts then I'm SOL. :(
Hello! I'm thinking of purchasing Vertex Tools Pro, but have a couple questions first. I've created some complex shaders in Shader Forge that are...
I'm at the end of my rope. I have no hair left to pull out. In short, I'm going insane. I've developed a small, simple game. You climb up an...
Hello folks, Recently, I've begun testing my game on my android device (Galaxy S3). It's a relatively simple game with relatively simple...