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Tonight I have had sometime to work more on my target script. I am getting an out of range error when all enemies are destroyed. I cannot seem to...
I couldn't let it go. Tonight, I was able to find a code that works for me. So far it has only one problem that I cannot fix. The problem I am...
Me too! One question did you test it before giving your input or just looked at the script and said "oh there is the problem"? I think it might...
You are correct! But it is only adding one enemy at a time. Meaning I can have 3 enemies, but I can only target one. I had to put in...
Last night I worked on the script, but I must have been a little to tired to make sense of the code I was writing. I had to rewrite it tonight. :D...
I have sometime to work on this tonight, so I will give it another go. Thanks!
I have a targeting system now, but it is not going the way it was planned. Sometime ago I made this targeting system, never really finished it....
In this update I was able to fix a few issues with the controls and some of the scripts. I also added a random audio for the animals and set a...
I was able to fix the script from leaving the chickens in mid air. Using the overlapSphere I was able to get the chickens to do what I needed. Now...
Yes that would be my issue. Trying to set the holding, but it is not working like it needs to. Might be a dumb question here, but how do I set the...
I see some of my problem. How do I check if another game object with the same tag? Basically the trigger is there to identify the gameobject and...
I had a little time last night to work on this. I tried to make some improvements in certain areas, but it caused another issue I wasn't able to...
Tried that and I received and error. I didn't even look at that. I have a similar script that I started with and well, I missed it. Didn't throw...
Small update! Added animal AI. Basically they just wander around within a certain area. Added the ability to pickup and carry objects when player...
I am trying to get the particle system to only emit or enable when player is carrying. However when I try to add to my script to enable, it states...
Thank you Serinx! Yes, the ground textures are just place holders at this time. Pretty much all of the models are place holders with the...
Moses: Exodus I have made some games in the past, some were completed while others still sit with no promise of going forward. My wife suggested...
See I would have never looked at that. Thank you! Works like a charm now!
I must be missing something here. At line 81, I set the destination back to the points, but that is where it stays. If I add GotoNextPoint() the...
Try Something like this this.gameObject.SetActive(false); // Add you spawn Instantiate here Die(); void Die() { Destroy(gameObject); } By...