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So if i have a prefab in my prefab folder, and i got a gameobject in the hierachy with a public transform input field. Does my gameobject update...
Oh, somehow ive missed that, ill give it a try right away [EDIT]: This seemed to fix it completely for me. Thanks for your time and help
In visual studios it says i need at least C# 6.0 or above, and from what ive gathered unity uses 4.0
So i got this issue: [IMG] I honestly dont think the devs would push this without considering this, so im guessing i made a mistake somewhere...
I have a sprite animation where i want my object with said sprite to scale from 0 - full size over 2 seconds. But in the first frame it blinks the...
I have verified that the basisCooldown is exactly 10 :) I have also used a debug everywhere i would need to, and it seems to run it all, just not...
So i got this if statement in my script: public void Update() { if (Input.GetButtonDown(triggerButton) && Time.time > nextFire &&...
Im having a really rough time, trying o make my timer UI text pulse every second, the last 30 seconds of my game round. Im not very familiar with...
Thanks a lot, works perfectly for me!
Could you post your code in the "Insert Code" option, makes it easier to read :)
Im kind of stuck, here and dont know how to approach this issue. I need my ball, which is coming in at a certain angle (2D game here) to go the...
Ended up figuring most of the solution out. Now i only need it to spit out the object at the triggers current location, instead of where they...
So as the titles says, i want to have an object stop moving when entering the trigger and then be shot out with the same speed it entered with and...
So im trying to implement a 3D object in my 2D game (i want it to rotate around the Z-axis as it moves). My issue is that i have the basic view...
I think the picture shows my issue: [IMG] https://gyazo.com/441c7d233ef66b30ee7f6ca5f45b7793 This has happened multiple times, ive fixed it by...
I put it in start, but my prefabs arent loaded at start. Thank you so much for your time!
Yeah, Sure i can show you a picture of the game and the entire script the game: [ATTACH] The energybar script: using System.Collections; using...
So i have an issue, where my energy script works just fine, i subtract the energy cost from my energy bar and the bar regens energy. My issue is,...
Just gonna put in some code. Cant figure out how to make this work. I basically want to spawn 2 clones of my gameobject in the direction my object...
So im in somewhat of a bind here. The scenario goes like this: We have a ball and we want to be able to make 2 illusions of said ball when we...