A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
is there a way to let the terrain grass get affected by a spherical windzone ?
yay so i guessed right that metaballs were used for portal 2 ;) todays computers cant handle realtime fluid yet, it takes multiply hours to...
exactly what i was looking for.. - thank you :)
yup i know about this, but the shader i want should reflect the world in realtime, i think the shader technique from the link above is called...
im looking for a shader that can do something like this: http://blog.wolfire.com/2005/08/weapon-reflections/ thanks :)
YES it works :D thank you it looks awesome!
:( i hold the + key down for a minute but nothing happens cant you add multiple ways of starting the rain please ?
rain is always disabled if i try the webplayer^ not sure if "+/-" is just not working or the shader im using mac
dude its a zombie... if you think thats sexy you are weird
is someone working on this ? i would love to see it :)
so will it be free ? because at the source you have it from it says that the shader is only for personal or classroom use.
im not sure if this helps, but do you have any light source in your scene ?
shader: // Upgrade NOTE: replaced 'samplerRECT' with 'sampler2D' // Upgrade NOTE: replaced 'texRECTproj' with 'tex2Dproj' // Per pixel...
can somebody tell me why the shader is acting weird ?
im using this shader: http://forum.unity3d.com/threads/66771-Gravity-Gun-Physx-Sample?highlight=gravity+gun on a material for a particle system....
if i use a any normal map for that shader i get bumped corners instead of just a bumped cycle. it seems like unity 3 bumps the edges/ corners too...
any ideas ? a bug ? wrong shader ? please help
i get this problem : [IMG]
i need a transperent refraction shader based on a normal map. i would like to use it for a particle system to create "heat". already searched...
After importing this object from cinema 4d [IMG] i got this problem in unity 3d: [IMG] The outside of the mesh is now the inside ? Is there...