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Hey, just a feature request for the future. When using core game kit it manages the spawning and despawning of the game objects. (So the same...
Hey, quick question. Everything works great, thank you for the Core Gamekit update. I now start implementing enemys that only shoot when in...
Thank you! Everything works =)
Thank you for you're reply. For now, I will keep unibullet on the side line. I still think it is a great asset! Hope to see something that...
Hi Quick question (Probably a stupid one.). Just got your asset and wanted player 1 to be able to use a PS4,Xbox One or keyboard controls....
Sorry but this is not really an option. One of the main features of the Dark Tonics Core GameKit, is the ability to use its kill component. When...
Made a new project and no error. Just going to setup my basics again, so no big deal =)
ok you are talking to a coding noob here XD I removed the world variables one by one. Only when I delete all world variables most of the errors...
Hey I got everything working with the coregame kit But I get a couple of errors related to the world variables (Havent touched them so far). -...
Ok one more question XD Everything works. Only thing I have a problem with is the pooling?! I made a Poolbos pool for the bullet. Unibullet...
Never mind XD when playing the demo scene it enables v sync. I simply had to disable it again.
Hi one more question. (Haven’t tried the script change jet but just removed the top // simbols in front of “#define USING_CORE_GAME_KIT” right?...
Hi I just got this asset together with core game kit. To me it’s not clear what I need to do, to let them work together. Is there a tutorial for...
Hey I have set up base panel lines and objects with the lasso and detail tool. I wanted to finish it up with some greebles noise. I played around...
I figured it out. I am using SSAO pro plugin for ambient occlusion. It works great, but somehow it screws up with the parallax script so that the...
Oh yeah that makes complete sense XD But I am still not able to make the parallel cameras visible when they are set below speed 1. Above speed 1...
Hey, Let me start of by saying that I really like you’re asset! I have a problem with the parallax component. I have everything setup as...
Hey. The objects that use the action controller have their collisions disabled. They move along the ground and adjust to its orientations. The...
Got the asset, and after some fiddling it works just as I need it to =). I now use rigidbody is kinematic and move the object with translate, it...
Hi I am looking at your action controller asset and have 2 quick questions. Can I use playmaker FSM to move my NPC’s in 2.5 D? Vehicles need...