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Thanks for the clarification on generics! I'll keep my fingers crossed for that. :) Which probably also relates to my second question about...
Oh, one little occasional annoyance is that SI doesn't appear to handle class overloads. So I don't get any intellisense when overriding a base...
So I'd stopped using this for a while at my day job because saving instantly triggered a compile (which was quite egregious with our project......
Unsure if I'm simply missing something obvious, but no matter what I do, I can't get the above setup to expand the parent horizontally. Vertically...
Apologies, did a bit more testing to see if I could nail down any more details, and realised the issue appears to stem from the button being in a...
I've noticed that the editor-exposed On click event (really, the underlying active state) appears to be misbehaving if the mouse/touch moves after...
Yup, ran into this last night as I was doing a bit of housekeeping. To follow up, renaming the referenced file back to its original filename fixes...
That would be very much appreciated! On your own time, though, don't rush on my account :)
Hi there! What would it take to get on the pre-beta testing on this? I've had it up to here with Monodevelop, and would love to test drive this in...
Thanks much for this. I ran into this issue just today, so your method has basically solved any issues I was having. Would definitely be nice to...
Mathf.LerpAngle should be Vector3.Lerp
Yeah, unfortunately Shuriken seems to be a bit of an unloved stepchild at the moment, with regards to scripting access. There is so little of it...
As angrypenguin pointed out, you shouldn't be using time delta directly if you're looking for a linear interp: IEnumerator colorSplashTog(float...
The particle billboards, as far as I'm aware, always assume a square-aspect frame. From the description of 24x1 frames on a 4:1 aspect texture, it...
As long as vsync is enforced, basically anything that's not an exact factor of the target device's refresh rate won't work. For a 60Hz refresh,...
Well when things are referred to as framerate-independent, this typically refers to gameplay considerations, rather than visuals. Making player...
The screenshot's a bit small, but it looks like the shader (at least based on the label) is expecting the emissive mask to be in the alpha channel...
Best guess would be framerate differences. On PC/Mac, you're most likely running with vsync off, so you'd be rocking a higher framerate than on an...
It does work in two-column layout, but only if you select the folder in the right panel. Selecting in the folder/hierarchy panel (left side)...
Is it actually rotating slowly in the wrong direction, or are you simply seeing an equivalent of the Wagon-wheel effect? If you try a [much]...