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https://blog.unity.com/engine-platform/how-to-create-custom-timeline-markers
This is too counterintuitive! Why would OnBehaviourPause be called when the timeline starts playing? I think the programmers responsible for...
EditorUtility.CopySerialized is not a useful API,Because when your original asset changed and execute EditorUtility.CopySerialized, the target...
OK,this fvcking issue also exists in Unity 2020.3.33 && InputSystem 1.4.1 this is my code // Transform delta to UI Space Vector2 delta =...
Object reference not set to an instance of an object TMPro.TMP_SubMeshUI.UpdateMaterial () (at <00000000000000000000000000000000>.0)...
hi guys, i had developed a moba skill system based on behaviour tree, the skill configs can be exported to binary file and run on the server. It...
I believe that many people are troubled by this problem like the original poster. I hope the official can solve it as soon as possible.:(