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thanks work perfect
edit: ok my problem is RaycastAll RaycastHit array need to be sort by distance before use im using raycats all and it not hit all colliders, some...
is it solved?
for me it is very important to be able to change the avatar mask layer for the animation controller because my weapons share the same transition...
i found one and it work https://forum.unity.com/threads/occlusion-culling-with-multiple-scenes-is-there-a-better-way.1272740/
In my case i solved it by steps set additive scene camera settings like main's scene cam Step 1 bake your additive scene Occlusion data and hide...
[MEDIA] as you can see in the video the camera rotates very fast on the second curve so that it looks like it's on the first curve
in prefabs scene it not work :v just work in editor view :v
they dont care about this :D
how about raycastall guys :D
sure in code it vry ez to write one but dont known why they dont want to do it :v just read old settings of a animation and apply it to new meta...
waiting for news :#
same in unity 2021.3.4f1
another video [MEDIA]
yes because in the video no rotation (0,0,0) in world transform :3 and it's parent scale is (1,1,1) the problem here is i only copy position why...
i just copy the position but when i paste it including the scale and rotation
I think I have met a problem with the editor i copy only world position but after paste the world position it apply all copy transform [MEDIA] [IMG]
same issue in 2022 :)))
it show but my animation is incorrect
thanks all plz fix it why it can play in preview editor but can not in gameplay ? [MEDIA]