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If you could suggest what to do then we could try to do it as we'd like to fix it by tomorrow. I know open ssl is open source, should we just...
@Voxel-Busters we're having an issue with your ios implementation of iaps, basically all our builds are getting rejected due to this:...
@Mike-Geig what happens to devs that don't get profits from games they developed for a client? Also what about contracts that have already...
It didn't work unfortunately: [CustomEditor( typeof( Object ), true )] #if ODIN_INSPECTOR internal class CustomObjectEditor :...
Odin lives inside the plugins folder where my dll/framework is inside packages so it will always work above mine. I guess your suggestion might...
Odin is using [CustomEditor( typeof( Object ), true )] to handle a number of custom things, I think including the Button attribute which is...
The issue does persist in 3.0.6
fyi I sorted this by allowing read/write on the game objects. For some reason the error wasn't coming up at all and at some point it decided to...
Hello, I've put in my prefabs, baked the animations and wrote the code. It all works perfectly on the editor but the moment I do a build only the...
If you check all the dialogues above there were issues with people on 2019 as well, myself included. Also it seems some older macs don't change...
I would suggest that it's not that and that it's that the project got bigger or that the unity's engine files became more and more
It's an OS issue basically and how Unity has been created
I doubt it as there was a gentleman also saying above that it happened on his M1 mac mini too. I am running a 2014 mac so it being older should be...
it's just a file count being open by a single application, nothing to do with urp versions. This issue has misled many ( as you can see since the...
the reason is that packages also count towards the total file count and i guess urp too
I mentioned this before, this has been going on for many years so probably no
What I have done to reproduce is this: - Create a new project or take the example people have sent you - Keep duplicating the files so that meta...
Yeah, I've had this problem way before 2021 when I did this post but it's still here. Also 2 macs that are unusable and I'm hoping to buy 2 more...
Unfortunately no, I tried it all. It's definitely something to do with the manifests and gradle and all that but every time it's something...
After unity's ads stopped working completely for me ( v3.7.5 or v4.4.0 ) I decided to switch to ironsource but I got loads of errors when I am...