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Hey all, I wanted to let you know that this dialog is still on our radar. We have not forgotten about it, and want to make sure we do it right if...
Yes, Joe-Censored is correct. The official post about this can be found here:...
The file that it is looking for is the executable built from the project....
Our original forum post on the topic can be found here: https://forum.unity.com/threads/display-resolution-dialog-deprecation.793611/#post-5531455...
setFrameOrigin on NSWindow may work for OSX. Although have not used this myself.
You can use PlayerPrefs.SetInt("UnitySelectMonitor", 0); . This will require a restart of the player to take effect as it leverages the...
I believe what you're looking for is in the WindowsPlayer\WindowsPlayer\ScreenSelector.cpp file. There you can find the code to change which...
What do you mean by "info"? Is there something else you would like to add to the launcher or something you want to change? Yes, this is a Windows...
Resolution can be set using the command line arguments, and through the scripting API. There is a sample Display Resolution Dialog found here that...
There is now a sample project containing a screen selector that can be found here:...
There is now an example which you can find here: https://github.com/Unity-Technologies/DesktopSamples/tree/master/ScreenSelectorExample If that...
As was noted in our 2019.1 blog post, the Display Resolution Dialog, also known as Screen Selector, has been removed from Unity. Based on user...