A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I also personally do not agree on not fixing the current bugs left with Mecanim. Your new system won't come before a year if I understand, and...
You can make HDRP games that does not necessite an high GPU. But my goal with this post is more about getting references to how advanced people...
I wasn't at all aware of this tool, thank you !
Unity is making Enemies, but in contrast to Gigaya, it is not a game and has a low utility for us. I am still stuck on Built in renderer for some...
Hi everyone, I have an issue, using the Addressables.LoadSceneAsync method on iOS on some older devices (iPad mini 4 and iPhone 6s and 7). I have...
My only problem would be that I will have to generate those cubemaps at runtime since the content of a rooms is generated at runtime too. I don't...
Do you mean create a cubemap of every rooms and use it ?
I don't expect to have something ultra realistic. I will try to implement the most naive solution. If I got good results even with some...
By searching more info about the ideas of @neoshaman I found info about voxel global illumination and screen space global illumination. The last...
By default, light probes are scene objects (data saved in the scene) and cannot be moved. I would have to create a custom probes system (like...
I understood a different thing in your first comment. But your explanation helps me a lot to understand what you mean, thank you. I will try to...
That what I used. But the result is not great. I want to know if any of you use special techniques to deal with lighting in procedural context. I...
I watched this video too :D But my problem is since the content inside a prefab is not static, I have nothing to pre-bake. The props of a rooms...
Hello everyone, I am working on a game with procedural contents create at runtime to create caves. I am using Dungen to generate my level at...
Sorry to ressurect the thread but recently, I found this info in the documentation of Unity regarding const vs static readonly : Note: Because...
I agree with this. For sure, there will be people starting a project using one render pipeline and at some point wanting to change. Look at all...
So const and static just access to a simple C++ string object. In the video, literal strings for "Nightmares" and "Blacksmith" are accessed by...
If you call several time console.WriteLine with the const, the IL code will display several "CONS" in the IL code. At first, I was wondering where...
Hi everyone. In my work, I have to deal with a LOT of strings for localization and other stuff. In the code, the keys strings are constant values...
What things can impact the generation of the dungeon if they change between each generation of a dungeon (like the number of doorways of a tile...