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We do have the issue that indexing the entire project takes roughly 20-30 minutes whenever a full reindexation has to be done. Specifically the...
Hi there, This is my very first forum post ever (apart from replies) so I hope this is the correct subforum. With our project whenever I try to...
I'd say most of it is pretty clear. But please someone from Unity define what an install means. Do pirated installs count? Do people uninstalling...
Thanks for the response, I stand corrected regarding the removal remark. However this still doesn't answer my initial question where I've asked if...
So, with the deprecation of everything in UnityEngine.Experimental.AI is there a replacement on the horizon soon? NavMeshQuery was extremely...
You need to attach the component you created containing my code, onto the SAME gameobject as the Volume component. If you read the code, you can...
Personally, when people talk about Custom post processing effects support. I believe they are talking about a similar setup as HDRP does. (this is...
I mean. Custom post processing effects are currently NOT officially supported. If the "next version of HBAO has this" they've built support for...
Try this. https://forum.unity.com/threads/urp-volume-cs-how-to-access-the-override-settings-at-runtime-via-script.813093/#post-5415663
Do you by any chance have updatePosition from your NavMeshAgent set to false? If you, you have to manually sync the position of your GameObject to...
It depends on when you retrieve a reference to the profile. Once the camera with the profile attached to is created (the render camera), the...
You can actually quite easily retrieve the Unity default shaders. A quick google should help you with that. That'll allow you to add extra logic...
Glad to see I'm not the only one with this issue. We've disabled the AssetPostprocessors for now. This seems to prevent the massive reimport...
Update to Unity 2019.3.0f6 and restart Unity.
That awkward moment it's still importing even after letting Unity do its thing for a full weekend...
I don't think it's actually the same issue though. I upgraded URP to 7.2.1 and the moment I clicked update to 7.2.1 for ShaderGraph Unity decided...
That awkward moment you have over 7.000 .fbx files in your project and the new AssetPostprocessors decide to go over every single .fbx file...
Upgrade to 2019.3.0f6.
It's not released yet.
@phil_lira Is there an update on the 7.2.0 release? Are you still struggling with the critical XR issues? Or will the release happen later today?...