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I solved by deleting the whole "Library" folder and reopen the project
How could this problem still not be solved??!! Sucks!
still exist in 2022 version...
Solved my problem, thanks! But this is quite tricky, seems like when a character controller is moving, it takes physics collider into account, and...
if your audio file is .wav, then you can use WWW to play. Here's the code: /// <summary> /// pass the absolute path of your wav file ///...
Or you can just use this to get your prefab asset directly: GameObject go = PrefabUtility.GetCorrespondingObjectFromSource(gameobj);
Hej! I am doing a project that requires to record the animation of human body movements, then replay this animation in a virtual world. I found...