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Now I have to report that I did get it to work. :-) Following up on my own comment that I had found no help yet in the docs, I went back to the...
Well, since it runs on 4 out of 5 machines, the disk on the 5th is certainly called into question. However, I would not make such a post here...
I have a script that loads an asset bundle containing a script. It is a tiny demo project intended to demo how to do such things. :-) This...
We are aware of the Angry Ant 'solution' but were hoping for a Unity-developed method. We have a large team of computer scientists, engineers,...
Nowhere in my write-up did I once say that a component was an asset. And yet you immediately imply in point number one that I did. That is a...
I have decided to re-open this thread since the problem of asset bundles not supporting scripts is driving my team nuts. First, the above logic...
Yes, but in that case, the script still has to be distributed with all games that use the asset, whereas if the script is attached to the asset...
I want to have two separate programs (games) that load the same asset bundle. However, if an asset has a script associated with it, there seems to...
Right. I am already doing that. What I want to know is how to get a camera in one of the scenes to display to a RenderTexture in the far-away...
These look great but my wife refused to translate one and a half hours for me. :-)
I am building a networked 2-player game and would like a camera in scene 1 (player 1) to be visible in scene 2. My best try was to use a...
I can purchase Quidam3 Studio at an educational price which will make it cost me around $150 I think. Anyway, I want something like it for...
Mine is not Indie, but Pro.
It does not really hurt anything. It just becomes a bit of a distraction because it happens frequently in the classroom when I am doing demos,...
I would appreciate knowing if there is a way to turn that particular warning off for a while until the fix is available. It gets in the way...
I ended up just re-writing a portion of the ComplexWalkBlend script to use animation.CrossFade("walk") and SendMessage("SyncAnimation")....
Hi: I am playing using the characters from the CharacterAnimation demo in a multiplayer environment. I have been able to use a couple of the...
Thanks for the reply. This did help me solve the problem with that character. I now have a similar problem with another character that I had...
I am convinced that if I could understand this, it would solve a problem that I am currently having. I believe that I have BOTH the old and new...
I decided to answer my own questions since I have now been through the exercise and someone else may eventually find the answers useful....