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Just experienced this issue today with 2022.3.9f1. Never happened before. Fixed it by deleting the Library folder.
I know this is old but can you not set the animation speed to 0 then Animator myAnim; myAnim.Play("animationName", 0,...
Got the error while building iOS on Mac "UnauthorizedAccessException: Access to the path...
Not sure if anyone still has problem trying to achieve this but I managed to have it work and I want to share what I did. The setup is normal,...
I think TweenColor is a static class, and if you want to fade out your UILabel (that "text" object) you should use: TweenColor.Begin(text,3,new...
Ok I found out what caused the error now. My bad > < When export the json file from TexturePacker I choose JSON(Array) not JSON(Hash), that's why...
Yes, I think I've created new folder named Resources and put all of my texture files and .txt files there. As it stated "InvalidCastException" at...
Hello, And sorry if this error has been fixed but I can't seem to find it. I've just started using UIToolkit today and followed some basic setup...
Haha just take a look at my code today and realize I've made this line useless: camera.orthographicSize =...
Oh thanks so much! I think I got it now. As in my case I want to set the game to 720x480, so I did it like this:...
Can you please show how you solved this? As I now face the same problem with the camera width while working on my game for Android/iOS. :(
Thank you for putting this all up. Was looking around for GUISkin example but found nothing easier to understand than this one. +1 for the...