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Thanks to both of you for your insights. It has helped me to get a better understanding of the topic.
Ah yes that makes sense, thanks Antypodish. What I don't understand now is the difference between InternalBufferCapacity(1) and not setting this...
Hello everyone, I'm looking to improve my understanding of NativeArrays and DynamicBuffers in ECS Context. Say, I want to have a large array...
I can confirm that perfomance is degrading. After running a simple 2d game dev-build on my phone with sub 20fps i resreached on performance issues...
I solved this changing the Renderqueue to Transparent (3000) of the material with the shadergraph shader. In URP v10 this is included in the Node...
I was able to mofiy this basic shader from the docs:...
Hey! So i am an beginner in programming shaders (especialy for URP). Im working on a mobile game and i need an 3d object to just glow, no...
Hey there, im very new to shaders but i believe this is a simple Quesiton. Using URP and the 2D Renderer So i have these 3D Objects stacked to...
Thanks for your reply. Not sure how the DisposeSentinel is active without any Jobs being scheduled, since the only Script active was the one i...
Hello guys, i hope this isnt a newbie-thing since im new... but i searched the web for 2 days straight and have not found a clue. Garbage...
I just found my problem... i was clicking "Add Component" instead of add "Add Component Override" or "Add Override"....
the version i used is not the same (but close), and i checked that all Packages are present. But my main problem here is, that the Scene Settings...
Hello guys, so i just watched some tutorials and try to follow the steps, but i cant proceed since i cant find some component overrides for...