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I think there are quite different ideas of what this asset should be. Personally I'd prefer something simplistic and extensible, to allow somewhat...
Just to make it clear, we are not talking about some sort of friction against the wall here, but using a projected input vector to stay true to...
I think it's quite basic functionality to project the movement vector to whatever plane you are limited by. The actual speed should be the desired...
Thanks! From a first quick look the new asset seems a lot better! As an example he variable name OnJumpPressed makes it so much easier to...
Is this on a monobehavior attached to a GameObject? I'm not experienced enough about Unity to judge the pattern as a whole, but if it is used I...
I've considered using Window's specific API for this, but it wouldn't work on other platforms. On the other hand, the game doesn't break from this...
If anyone else finds it useful, here is my fullscreen toggle class. using UnityEngine; using UnityStandardAssets.CrossPlatformInput; #if...
Follow up question, is there a way to access the Maximize on Play button state from a script? It would be nice to also set this value in my toggle...
Thanks! Being new to editor scripting I didn't know of the EditorWindow class. I've got a toggle function to work with only 2 lines of code in...
I've been working on a small script to toggle fullscreen mode in a standalone game. This is by default triggered by F11, but I plan to make it...
Just some basic troubleshooting: if you place a Debug.Log call above your condition, does that execute? This tells whether the problem lies in the...
If the original class is a mess I wish they didn't just pour more mess onto the mess so you can't easily see where one mess ends and the other...
To start with I'd recommend to look over syntax and basic code styling (e.g. 4 spaces indentation, spelling Fire() with capital F if its supposed...
My feature request would be to clean up the forum UI in general, and not make this arbitrary distinction between quick reply and whatever the...
I've begun to edit the FirstPersonControleller script from the Standard Assets asset to suit my own needs. The complete lack of documentation of...
I don't know if this is the right place to provide feedback on the Standard Asset Characters, but here we go. First of all, it could be useful to...
Another way to "remove" one transformation matrix from another is to multiply its inverse with your original matrix. local_matrix =...
Thanks for the input! I think I'll make an all-scenes prefab, and put these scripts there. If I forget to add it to one scene it should be quite...
I have a few objects I'd like to have in all my scenes, e.g. the pause menu. I've seen a few different patterns to handle this but all seem to...
Old thread, but since it is one of the first showing in Google results I thought I could add the anser I found. Simply add the MaterialToggle...