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Because it works, is not a complete mess of outdated and incorrect documentation, it works, has extensive and actually good documentation, and...
Update on this: My current approach, which appears to be working, is to have a dedicated loading scene that is platform specific. So I have one...
Thanks. Yes, I am building universal binaries for MacOS. Steam doesn't have an option to deliver different binaries depending on Intel/Apple...
Just as an example: The Localization package is actually pretty neat. But it was soooo obviously designed for huge projects. Stuff like having a...
aaand, turns out I was wrong. I had somewhere changed to Mono. In 2022.3.16 at least the error message appears: Error building Player: IL2CPP...
Some of what you write is true, but I'm not exactly new to all of this, I started using Unity back in the 2.0 days when it was a Mac-only engine....
I'm getting really fed up with Unity's constant opaque crashes, errors and general quality that feels like it dropped through the floor in recent...
Got the same error and none of the fixes here or elsewhere worked so far. Starting to really dislike Unity for its useless error messages when it...
And I don't know what you guys did, but in the 2022.3.16 this bug has disappeared. That said, the error message about IL2CPP is now obvious, and...
I build for all 3 PC platforms, so I may have mixed things up there. There is no output, and the build folder is empty. Yes, you are right. I...
Honestly, I've given up on lightmapping in Unity. For me, every time I give it another try, I get S***ty performance and crappy results. There's...
Not exactly, but yes. I've since come around to using Singletons in some very narrow cases. There's a Master Singleton pattern that I find a good...
I totally agree that this is a much better approach. Common interface then hide the platform-specific stuff behind it.
Can confirm that after downgrade back to 2022.3.10 the build works just fine.
It mostly depends on which platform-specific features you are using. In principle, you want to wrap all specific code in #if statements, like so:...
I can confirm now that upgrading a project from 2022.3.10 to 2022.3.13 leads to Linux builds breaking, in both Mono and IL2CPP. It does so with...
As I wrote: There's nothing in the log. One time something flashed in the console and then disappeared. I even did a grep over the entire log...
I'm on MacOS 10.14.6 with Unity 2022.3.12f1 when I get this error. I didn't get it with 2022.3.10f1 Nothing, actually. Just build fail. The...
Did the minimum MacOS version change to 10.15 in the LTS version? I have an old build machine sitll on 10.14 for reasons. Until recently,...
3 years going on 4 - how low is "pretty low" ?