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I wrote a rim light shader for 2D pixel art graphics using Shader Graph, and additionally created further shaders for occluded materials using...
Hiya! Any updates on porting it to the LWRP (or any of the new RPs)? For anyone who's coming here looking for a solution -- if you can guarentee...
Heya! So yeah, material property blocks require some C# knowledge, unfortunately. they're not too hard to set up though! The Material Property...
Hiya! I'm not exactly sure I understand. If you want to have a "Toon_Red" and a "Toon_Yellow", you'd want to make a different material for each...
Hello! I'm trying to get a shader to take in the SpriteRenderer's `_Flip` fixed2. In the past, just kinda hacking it by naming a property worked...