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Here's a fix, assuming that your custom input validator modifies its text ref argument directly: Change the return value so it always returns...
This fixed my issue. Thanks @derketzen!
This was a good suggestion but unfortunately it didn't work! Unity generated one APK (ProjectName.arm64-v8a.apk) and Oculus still complains:
I also had a 'Backend exited with code 255' error. The fix for me was to edit the custom bee_backend script and remove the tab characters from...
Same issue here: on Arch, recently updated. Opening a previous Unity project or a new one results in a stuck "Initial Asset Database Refresh"...
Thanks! Deleting the Library folder fixed it for me too. And for context, my issue issue began after reimporting IronSource IntegrationManager....
You can see your project version in Edit > Project Settings. In the Project Settings window, click Player on the left side and see the Version...
One of my team members had the same error message after they installed Android SDK. They managed to fix it by restarting the editor.
I was seeing the same errors in a Unity 2021.3.0f1 project. It only happened when some game objects were selected (Camera or Canvas) and it would...
Hey Vlad. I was able to modify a jslib without rebuilding the project. I opened my <buildname>/Build/<buildname>.framework.js.gz file and...
Thanks for your post, @Bill-C3 ! I was having a similar problem with a model marked with Generate Lightmap UVs. The issue would raise its head...
I ran into a similar issue when renaming materials from outside of the Unity editor. I'm not sure if the bug this thread was created about still...
Awesome suggestion. I'm in the same situation and looking for solutions.
Had the same error. It was caused by having an invalid version string in Project Settings.
I had similar errors with the same setup: RemoteProviderException : Unable to load asset bundle from :...
Some methods in StandaloneInputModule would be nice to override but they are not marked virtual. Interestingly, the function I was hoping to...