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Acording to Custom Pass Manual buffers for Normal and Depth should be avaiable in the AfterOpaqueDepthAndNormal injection point. But when I tried...
Yeah, I have the same problem with flicking when i'm using light layers;/ Waiting for any solution, please.
Is there any way to increse resolution one of GBuffers? For example _NormalBufferTexture? I want make my outline shader smoother.
First problem: I didn't disable anything. Camera settings are from the template. Second problem: I handled the second issue using ratio of...
Thanks! Ok, I got this. I had some problems with library, but in the end i handled that. Unfortunately I have two problems now: 1. The texture...
@Chman Could You give a helping hand here, please? I really need this in my project.
I want to write outline post process shader, but I have problem. When I want to use normals from GBuffer textures, I got just grey output. Shader...
Aaaaa:) Ok, thats simply. But I think more usefull specially for PostProcessing would be if there would be inputs for UV camera. For example if...
Ok, there is the node. But how to use it? There is no Camera UV inputs.
Since when?:) From what I can see, there is camera world position, but no pixel world position, at least not in documentation... or I missed it?
Any chance You can add camera direction vector node? It could be helpfull to compute world position of pixels.
Hi, does it have support for HDRP? Because I found that SpecialTex (for example normals) is giving me just grey value.
Is your updated version named 1.3C? If so, there is still the bug. Please let me know what the latest version should be. And great work by the way!
There You go. Thx for replay.
Hi, I have problem with TempTex and SpecialTex. I made one pass that output is TempTex. In next pass I want to mix GameTex and TempText, but I...