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Doable? Yes. Good way to do things? No. Would I recommend it? Never.
I've actually been prototyping a game very similar to this same idea for a while, I must say though this has come out amazing! Great job and I...
You mean: PhotonNetwork.player.name ?
Yes of course you can write your server to communicate with a MySQL database. Assuming you're programming in C# it's not like it's a different...
This looks amazing, great work.
It's the same thing as before, its just declared twice.
Well var soundClip : AudioClip; function OnCollisionEnter (collision : Collision) { audio.clip = soundClip; audio.Play(); }...
I guess it's technically not :P! Haha, it's no big deal anyways. Glad I could help.
I'm confused, in previous posts you said when you leave the sound stops and you didn't want that. If you're asking for it to only PLAY ONCE, as...
Erase everything and use this: var soundClip : AudioClip; function OnCollisionEnter (collision : Collision) { audio.clip = soundClip;...
Add a trigger to your skeleton/zombie and then play an audio clip if the player enters the trigger. As far as dying, you will need to make a very...
What do you mean it won't work, what about it isn't working? What is happening. I need details to help.
This type of question belongs in the Multiplayer Networking section, because well, it deals with networking :P. But the reason your'e getting...
That is because I used audio.PlayOneShot You can use audio.Play();
var soundClip : AudioClip; function OnCollisionEnter (collision : Collision) { audio.PlayOneShot(soundClip); } Attach the script to the...
I'm going to have to disagree with the posts here. Multiplayer isn't that difficult to add, it's just more of an annoyance than anything. If you...
I suggest checking this out: http://forum.unity3d.com/threads/152174-Free-Basic-FPS-Horror-Type-Package It's a great package and the door system...
This is an amazing concept and what you have so far is really awesome. But you've made ONE BIG mistake that is going to cost you. That mistake...
You did add: if(networkView.isMine) to the other script as well, right?
So the problem is, whenever someone chooses a skin, EVERY OTHER players skin is that skin?