A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
that second image makes it looks like your light source is some distance away from the front lense of your flashlight model. This can cause...
I think i know what might be going on. In your universal render pipeline asset, do you have any renderers in the renderer list? If you dont know...
Your right - 100 decals, though an unusually large amount, should not tank a 4080 that much. Something weird is definitely going on. Have you...
Might it be possible to, at a large distance (say over 400 metres away) replace the projected decal with a potentially easier to render, old style...
Could you be more specific? My experience is that taking advantage of static objects (and therefore static batching) has a significant performance...
I've found that your average URP scene is a little faster than your average Builtin Renderer scene. It obviously depends though - Builtin may...
Raycasting down certainly makes sense, but i would be cautious about calling GetPixel() that often. Its not amazingly slow or anything, but it is...
I think it might be easier to help you if you post a screenshot of the wall in question, and explain what precisely your doing to this wall with...
As far as I know, theres no issue with having multiple renderers in the asset. I think the intention is that you can have different renderers for...
yeah, gonna echo what everyone else has said here. The Terrain system is quite antiquated. It works, but its a bit of a performance hog and its...
totally agree with you both. Terrain files being saved into the projects root asset folder is a very strange default to have, especially given...
I just use the grid. If a single grid square it 1 metre by one metre, and there's ten of those between two points, then thats going to be a about...
Yeah, that definitely sounds like a sensible use case for Probuilder. The toolset is pretty clearly designed for flat, clean, and simple geometry....
I occasionally use Probuilder as an additional tool in level design. My levels are made out of modular kits that I create in Blender - this, for...
I was able to fix it in my case by ticking 'after opaque' in the SSAO settings. Its under the quality dropdown, as in the image below: [ATTACH]...