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don't know if that helps - but these blender tutorials esp on texturing were very inspiring to me: http://www.gryllus.net/Blender/3D.html...
The algorithm under the Cityengine is pretty slick. Check http://de.youtube.com/watch?v=G7wbP3I8Aeg and Pacal Müllers page:...
I've seen the demo on the FMX, quite impressive. Comes for 7k US$ IIRC.
the 'cost' of the midi stream is insignificant, that much is sure. One can also assume that the stress of the 3D objects mainly hits the GPU,...
The easiest way to achieve this would probably be to integrate MIDI and send Midi to VSThost for example (excellent app btw), because you wouldn't...
To make that work, I would assume that especially the materials have to have a new name. If you are not sure that you tried, maybe try the...
my impression is (might be wrong though) that you have to delete both model and materials of the model both in project and asset trees to...
seems to be a normal thing on the double. 1) if the diamond shaped thing in the lower part of the model is not intentional, then the normals...
Without a screenshot I cannot tell for sure, but this is almost certainly a problem with the face's normals. After extruding the normals probably...
If you don't want to rely on an external provider you could supply your own service, with a simple php script for example. Something like:...
Hi, I successfully managed to get Gile[s] scenes into the unity engine, by changing the obj importer of Blender to load a second set of UV...
Here is an outstanding blog: http://aigamedev.com/ and this one is full of examples etc:...
AFAIK you can use this approach (server handles everything) only if all things move slow and you have no lag (like in a LAN). The usual...
@bliprob: both possibilities make sense. People might want to display websites that look best (whatever that means) on each platform. Others...