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Hello. I have explored the AR Foundation samples project and it's use of the AR Selection Interactable. And it does what you expect since the...
You don't happen to have any UI or similar on top that blocks the raycast?
Are you using the depth API?
What i've done to solve the instancing, is I've given the prefab that I wish to place a tag. And that tag could be something like ARObject. In the...
Hello! I was unsure wether to place this is the XR Interaction toolkit section or in the AR specific section, but I went with this due to not...
Hi! So I have a large AR Object that I want to trigger the AR Selection Interactable when clicked, so I put a big invisible cube around the...
Hello! Thank you for reading this! I've run into a bit of an issue that is visible in both the Unity Editor and on my device. For some reason a...
I'd suggest overriding the functionality you need from AR Placement Interactable. And simply add an if-statement to see wether the prefab has been...
I think that should be available for ARCore at least. I've seen videos about it before, and keynotes and so on. Have a browse hope you find an answer!
Hello! So I've been playing around with ARFoundation and AR in general for a while. I tried to edit the script PlaceMultipleObjectsOnPlane so that...