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Just a tip, look at the rotation amounts when you import something. I'm not sure why but sometimes Unity adds rotation directly to the Transform...
http://answers.unity3d.com/questions/168154/need-help-with-android-how-do-i-touch-to-select-an.html Hope this helps
For the screen flickering, look for Unity's image effects,you may find a static one for free online too
object.rotation = Quaternion.Rotation(camera.position-transform.position); Hope this helps! Feel free to PM me on the forums if you need anymore...
Just fix the problem in your animator, then re-import
IEnumerator Example() { float f = 0; if(forward) f = speed * Time.deltaTime; else f = -speed * Time.deltaTime; transform.Translate(f,0,0); yield...
Wow that worked great! Thank you
It's not moving because the script keeps putting back at the bottom of the window. Try making the position only update when the send button is...
Hi, I'm trying out some lighting effects for a horror game, and I was wondering if there was a way to make Unity completely dark. With no...
put OnCollisionEnter (Collision : collision) in a script and put it on the terrain. Or any variation, OnCollisionStay() OnCollisionExit() ect...
Well you can look into OnParticleCollision. The only thing is that I'm not sure how you'd get the position of the particles to Instantiate the...
Well it looks like your using transform.Rotate, that rotates the object based on an axis input. If you want the cube to truly follow the rotation...
well to change the image based on the time variable you can use an array just get all the textures into the array from the Inspector then put...
Ok, to make the timer stop do function Update () { if(min > 0) levelEnd = true; } function OnGUI () { if(levelEnd) {...
I'm sorry I don't know of anyway to do this, you could apply an animation to it, then just adjust the animation's speed. Other than that I don't...
It is possible, but it would take a lot of scripting, and unless you post this in collab to get more help, I don't think anyone will have a...
try audio.time to tell what time the track is on if(audio.time-audio.clip.length < Time.deltaTime) DoSomething(); There may be some time error...
I don't know what your asking. The camera far clip plane can be adjusted to have a larger range, but when something is out of reach of the far...
Well what you should do is modify the fixed joint script instead of destroying it so if(Input.GetKeyDown(KeyCode.E)){ var cargoScript =...
Ok just make a part of the script private Quaternion lastRotation; private AudioSource sound; void Update () { if(lastRotation !=...