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Because Transform holds different type of data: scale, position and rotation. Also, you don't need to get the Transform component in order to...
function Update () { if (Input.GetKey("right")) { transfom.Translate(Vector3(Vector3.right * 2 * Time.deltaTime)); } } Ask if...
Totally agree with the above users. The concept is a winner, but it is horrible to look at :P
There is this very handy tool that might be useful in your case. http://www.m2h.nl/files/js_to_c.php
Use the PlayerPrefs function to store the level count to the disk.
Hello there. I was wondering, what is the best way to approach this problem? I want to combine two or more different rigidbodies into one at...
Very nice, as always. Now tell us how you did it :P
Very rough but this is how I'd do it, being a beginner myself
It does! Very nice visuals indeed.
Looks very cool. Sadly, the standalone version doesn't work on my Mac! Any idea why?
This is really great. Great graphics and gameplay, and the camera is pretty smooth for me. I've been playing for about half an hour only to find...
Hi guys. First of all I want to thank the Unity community for being always helpful and nice to beginners. Being a student with little to no time...
Get one of those new i7 iMacs, they're monsters.
Pretty cool, issues I could notice were: -Crosshair is a little off -Trees disappear when you're close to them
Last official announcement was "Summer 2010", this could mean anytime before September 21st.
Probably everything made by Valve. If I had to say one in particular, I'd choose Team Fortress 2 because of the fun factor. Half Life for the...
Hey ikke998, thank you very much for the rain package, I've been experimenting with that a lot. I am trying to create a slow-motion rain...